5468436
9781403984531
This volume looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle.James Paul Gee is the author of 'What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition', published 2007 under ISBN 9781403984531 and ISBN 1403984530.
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