7148068
9780123744234
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text goes beyond simply ensuring that readers will achieve the best performance in a given design, to offer a broader view into what types of architectures are possible, uncovering the real differences between open and closed platforms.The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous examples and case studies with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.Steed, Anthony is the author of 'Networked Graphics: Building Networked Games and Virtual Environments.', published 2009 under ISBN 9780123744234 and ISBN 0123744237.
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