2017132
9781568812298
Shading, as part of the creation of realistic computer- generated images, is currently bringing major advances to computer graphics. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh Sh Sh Sh Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh Sh Sh Sh Sh and describes how to program a GPU (graphics processing unit) using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh Sh Sh Sh Sh within a day!Michael McCool is the author of 'Metaprogramming GPUs with Sh', published 2004 under ISBN 9781568812298 and ISBN 1568812299.
[read more]