1182477
9781584502777
The world of computer graphics and game programming changes so rapidly that Eric Lengyel's guide includes four completely new chapters. Updating the 2002 edition, this volume presents the latest ideas on 3D game programming and graphics. It requires a working knowledge of calculus, trigonometry and 3D graphics libraries.Lengyel, Eric is the author of 'Mathematics for 3d Game Programming and Computer Graphics', published 2003 under ISBN 9781584502777 and ISBN 1584502770.
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