4006139
9781556220487
Book & CD. This book introduces a revolutionary approach to creating 3D game demos. This book encompasses all portions of game development from game design, conceptual design, computer graphics, animation, and motion capture to facial morphing, level design in 3ds max, scripting in LUA, and C++ programming. The book is designed for both beginners and advanced users and includes step-by-step instructions in the early stages and building upon that foundation in later, more advanced chapters. This book includes Ka3D, a state-of-the-art 3D game engine, Max 5, 6, and 7 exporters, and a fully working and playable third-person action adventure game with all the code, models, textures, animations, documents, and scripts from the game to further you along on your very own 3D game demo. Every chapter is well structured and focused on getting the reader knowledgeable and prepared to work through their own projects. All examples and tutorials are included on the companion CD. Also on the CD are the featured third-party Max Scripts, 3D and 2D demo applications (in case you don't have any), example files, 3D game demo, free texture sets, free motion capture files, free 3D model sets, the illustrations from the book, and more.Walker, Chad is the author of 'Making a Game Demo From Concept to Demo Gold', published 2005 under ISBN 9781556220487 and ISBN 1556220480.
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