4395204
9780787983062
Games have become a classroom standard-proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game shows have spiced up our living rooms, they are now taking our classrooms to new heights of learning, interactivity, and fun. I'll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make a successful game show-from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource. "Learning deserves high energy, entertaining, and interactive formats. The game show is a great structure to maximize learner engagement and performance. Dan Yaman and Missy Covington have always been leaders in this field and this book adds a great resource to organizations." -Elliott Masie, CEO, The MASIE Center Learning CONSORTIUM "Want to be a hero in your company? Get this book. Use its 'secret weapons' in meetings, classes, and conferences to jumpstart learning and fun, not to mention impress the heck out of others." -Lou Russell, CEO, Russell Martin & AssociatesYaman, Dan is the author of 'I'll Take Learning for 500 Using Game Shows to Engage, Motivate, And Train', published 2006 under ISBN 9780787983062 and ISBN 0787983063.
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