6052193
9780262033701
Exploring 'World of Warcraft' as both cultural phenomenon and game, with contributions from writers and researchers who have immersed themselves in the WoW gameworld, this study examines such things as how WoW reflects the real world, its construction of gender and its treatment of death.Corneliussen, Hilde G. is the author of 'Digital Culture, Play, and Identity', published 2008 under ISBN 9780262033701 and ISBN 0262033704.
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