526227
9781558608016
This text provides an exploration of techniques for collision detection in interactive applications like games. It focuses on the Gilbert-Johnson-Keerthi distance algorithm (GJK), the widely used, but poorly understood, foundation for collision detection of general convex objects.van den Bergen, Gino is the author of 'Collision Detection in Interactive 3d Environments' with ISBN 9781558608016 and ISBN 155860801X.
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