6062234
9781590599242
"Creating games usually involves many challenges, from learning a lot of math to understanding details about how to gather data from game input devices. This book guides you in your first steps into this area, by including a mix of overview chapters - where you get in touch with common terms in the game programming area and learn some basic concepts with practical examples - and complete game programming chapters, so you can apply the knowledge you've gathered to real games, to prepare you to create your own designs. The book does this using XNA, the new cross-platform game development framework from Microsoft, which makes it simple to create your own games and run them both in Windows and Xbox360, with few or no modifications."--BOOK JACKET.Lobao, Alexandre is the author of 'Beginning XNA 2.0 Game Programming', published 2008 under ISBN 9781590599242 and ISBN 1590599241.
[read more]